7 Common Mistakes to Avoid When Developing Your First Game

7 Common Mistakes to Avoid When Developing Your First Game


When you set out to develop your first game, there are a lot of things to keep in mind. If you’re not careful, it’s easy to make some common mistakes that can really set you back. In this article, we’ll run through some of the most common mistakes made by first-time game developers, and how to avoid them.

One of the most common mistakes is biting off more than you can chew. When you’re just starting out, it’s important to keep your scope small and manageable. Don’t try to develop the next AAA blockbuster right out of the gate; it’s much better to start small and release something that’s actually finished, rather than an ambitious project that never sees the light of day.

Another mistake is underestimating the importance of marketing. Just because you build it doesn’t mean they will come. You need to put in the effort to get your game in front of potential players, whether that means sending review copies to the press or bloggers, advertising online, or even just reaching out on social media. If people don’t know about your game, they can’t play it!

Finally, don’t forget about post-release support. Once your game is out in the wild, you’re not done yet. You need to be prepared to patch bugs, answer player questions, and generally keep up with the community if you want your game to be successful.

Mistake #1: Not Doing Your Research

When you decide to develop your first game, it’s important to do your research and make sure you’re not making any common mistakes. One mistake you can make is not doing your research. This can lead to development problems later on down the road. Make sure to take the time to learn about different game engines and programming languages before making a decision on which one you’ll use. You should also read up on game design principles and talk to other developers to get their input. By doing your research, you can avoid making common mistakes and set yourself up for success.

Mistake #2: Failing to Plan Ahead

One of the most common mistakes that first-time game developers make is failing to plan ahead. This can lead to a number of problems, including an unfinished game, missed deadlines, and frustration.

When developing your first game, it’s important to take the time to plan ahead. This means setting realistic goals and deadlines, and ensuring that you have the resources and support you need to see your project through to completion. Trying to do too much at once can quickly lead to burnout, so it’s important to pace yourself and focus on one task at a time.

If you’re not sure where to start, there are plenty of resources available online (including this blog!) that can help you get started on the right foot. The most important thing is to avoid making common mistakes like these so that you can enjoy the process of developing your first game.

Mistake #3: Skipping the Testing Phase

One of the most common mistakes that first-time game developers make is skipping the testing phase. This is a huge mistake that can lead to a host of problems down the road.

Testing is absolutely essential to the success of any game. It allows you to catch bugs and glitches before your players do, and it gives you an opportunity to balance gameplay elements. Without testing, your game will likely be full of issues that will frustrate and annoy your players.

So don’t skip the testing phase! Make sure you take the time to thoroughly test your game before releasing it into the wild.

Mistake #4: Not Taking Time to Refine Your Design

One of the most common mistakes when developing a first game is not taking the time to refine your design. This can lead to a number of problems, including rushed development, poor-quality graphics, and gameplay that is not up to par.

When you’re first starting out, it’s easy to get caught up in the excitement of making your game and want to push forward as quickly as possible. However, taking the time to refine your design will pay off in the end. By taking the time to develop a well-thought-out game design, you’ll be able to avoid many of the pitfalls that can occur during development.

Graphics is another area where rushing things can lead to subpar results. When you’re first starting out, it’s tempting to try and do everything yourself in order to save money. However, unless you’re already an experienced artist or graphic designer, chances are you won’t be able to create high-quality graphics on your own. It’s important to either invest in some good graphics software or hire a professional artist or graphic designer who can help bring your vision to life.

Gameplay is another area where taking your time with design will pay off. If you rush through development without taking the time to properly playtest and balance your game, it’s likely that players will encounter bugs and imbalance issues when they play. By taking the time upfront to ensure that your game is fun and playable, you’ll avoid frustration down the road.

Mistake #5: Overlooking the Details

One of the most common mistakes when developing a game is overlooking the details. This can be anything from forgetting to add audio effects to failing to properly test your game before release.

It’s important to remember that even the smallest details can make or break a game. So be sure to take care of everything, no matter how small it may seem.

Mistake #6: Relying on Others Too Much

Relying on others too much is a common mistake when developing your first game. While it’s important to have a team to help you with the development process, relying on them too much can lead to problems.

One problem that can arise from relying on others too much is that you may not end up with the game you envisioned. When you’re relying on others to do most of the work, it’s easy to lose sight of your original vision. This can result in a game that’s different from what you originally wanted, and it may not be as good as it could have been.

Another problem is that you may find yourself unable to make changes to the game if there are parts you’re not happy with. If you’re relying on others for most of the work, they may not be willing to make the changes that you want. This can lead to frustration and may even cause you to give up on the project altogether.

To avoid these problems, it’s important to take an active role in the development of your game. Make sure you have a clear vision of what you want the game to be, and don’t be afraid to speak up if there are parts of the process that you’re not comfortable with. Taking an active role in development will help ensure that your game turns out how you want it to, and it will also make the process more enjoyable for everyone involved

Mistake #7: Ignoring User Feedback

When you’re developing your first game, it’s easy to get caught up in the creative process and lose sight of what players actually want. However, ignoring user feedback is a mistake that can cost you dearly.

Players are the ones who will be spending hours playing your game, so it’s important to listen to their feedback and make changes accordingly. If they’re telling you that something isn’t fun or doesn’t make sense, trust them! It’s better to make a change early on than to wait until your game is finished and find out that players don’t enjoy it.

Take the time to read player reviews, participate in forums, and talk to people who have played your game. Use this valuable feedback to improve your game and make sure that everyone enjoys playing it!


Developing a game is an incredibly rewarding experience, but it can also be intimidating if you don’t have any prior experience. We hope that this article has helped to identify some of the most common mistakes made by first-time developers so that you can avoid making them yourself. With these tips in mind, we wish you luck as you embark on your journey into the world of game development!